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Online Strategy Games For those interested in playing Diplomacy online.

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Old Sep 14th 2013, 03:19 PM
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Daktoria Daktoria is offline
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Default RenaissanceKingdoms

This is a social strategy game I've been playing since March that involves real politics, not ideological mumbo-jumbo.

You start out with nothing, but work and eat everyday in order to get stronger, more charismatic, more intelligent, and a wardrobe and armory. Strength helps in combat, charisma posts your job and product listings at higher priority, and intelligence helps do some jobs more effectively like chopping wood and sowing wheat fields. Clothes are needed for leveling too, and they make you appear more sociable. Weapons also help in combat along with strength.

After a while, you level up, get some land, and can hire for work and sell your produce. Before that, you just mine away, and the county you live in gets a return that's profitable if the wage it pays you is less than your mining output multiplied by an efficiency factor according to how many others worked in the same mine.

After that, you level up again, get more land and a workshop which lets you become a baker, miller, carpenter, blacksmith, butcher, or weaver. Some of these jobs are easier than others, and others require making sure you're in a good mood by going to the community center regularly, or visiting the tavern and drinking while other players are in. This is where the social element really comes in because people need to be in at the same time or else drinking suffers a mood penalty instead of a reward, so people need something to regularly socialize about or else they'll just "blink" when others aren't there. Nobody really likes being taken advantage of either by blinkers, so that's discouraging.

After that, you level up again, and can start going to university to learn skills which let you become a civil servant and produce points for your county in exchange for a much better wage than mining or field work. These points let the county breed animals, trade goods across towns through grants, communicate en masse, organize armies, and run court. Also, these points are used by mayors and councilors which you can campaign for and hopefully win if you've socialized well enough. Mayors and councilors also set tax rates for everything from labor to land to sales to taverns, but there's a maximum tax rate of 9.9% per category to prevent things from going overboard. Still, they can be used like VAT to compound tax revenues.

There's more to the game than that, but that's the gist of it.

As for game dynamics, there's are a couple of forums where you have to communicate regularly to stay in touch. People are pretty practical and don't like political ideology much. They do care about whether or not you're artistic though. Logical people tend to get dismissed very easily from language games, and those who play language games intimidate the masses from becoming active by convincing them there's no point in trying. You must roleplay in the times though. It's OK if you refer to someone being liberal or conservative if you really want to, but calling someone socialist, communist, fascist, or libertarian is off-limits. You can still call someone republican or a monarchist though. The game is setup in the middle of the 15th century after all which is right around the War of the Roses.

Players are also restricted by playing in countries they can speak fluently in, and there's been a war going on between Ireland and England for years... real life years. Scotland is stuck in the middle although northern Scotland is sympathetic to the Irish. Quebecers do play in France though, and Hispanics play in Spain.

If anyone wants to play, you can go ahead on your own, but I'd rather you send me your email address so I can sponsor you. That way, you start in the town I reside in. I don't think you can choose what county or town to start in, but you can choose your country.

England is pretty big though. You wouldn't want to spend weeks saving money to buy food for a week long trip just to make it to where I am.
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Old Sep 16th 2013, 06:09 PM
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Default Re: RenaissanceKingdoms

Taxes? Mining output? Strength in combat?

I thought this game was called "Renaissance Kingdoms"?

It doesn't take strength to fire a musket or a cannon.

Tax collection in the 15th/16th century can only be called 'primitive' by any modern standard.

And mining output? How does one increase mining output in the 16th century? More slaves?

The game premise seems very odd to me. Sounds like early modern period projected backwards to an earlier time period.
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Old Sep 17th 2013, 07:33 PM
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Default Re: RenaissanceKingdoms

Well gunpowder wasn't that well established during the War of the Roses. It was still a time of swordsmanship and pikes.

The mining which takes place is gold, iron, and stone mining. Treasuries always need some bullion you know, and iron and stone are used to maintain the mines in addition to manufacturing weapons and tools as well as building mansions...

...but yes, tax collection is very primitive. Towns even have to send grants to and from the county in order to fully assess them. Mining output is increased by increasing the mine size and more characters choosing to work in it aside from field jobs or workshop professions.

I don't know if it's possible, but you can try to check out the forum here if you'd like: http://forum.renaissancekingdoms.com/

Politics is dominated by activity there. You need to be sociable if you want to get elected. A lot of elections is built around plausible deniability, burden of proof, and rationalizing excuses in order to overload attention spans and make others look oversimplifying or overcomplicating.

You also need to have an artistic flair for roleplaying. People prefer adventure before explanations just like in real life politics where pragmatism rules.
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Old Sep 19th 2013, 06:22 PM
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Default Re: RenaissanceKingdoms

Quote:
Originally Posted by Daktoria View Post
Well gunpowder wasn't that well established during the War of the Roses. It was still a time of swordsmanship and pikes.
Only in England and only because the longbow was such a superior weapon.

French-made cannon were remaking the battlefields of Italy in the 15th century. The Turks took Constantinople in 1476 with one of the greatest artillery barrages in all of history.

Quote:
Originally Posted by Daktoria View Post
Politics is dominated by activity there. You need to be sociable if you want to get elected. A lot of elections is built around plausible deniability, burden of proof, and rationalizing excuses in order to overload attention spans and make others look oversimplifying or overcomplicating.
Elections? Renaissance era? Really?

Hey, this might be a good game, but the renaissance era it isn't.
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Old Sep 19th 2013, 10:23 PM
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Daktoria Daktoria is offline
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Default Re: RenaissanceKingdoms

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Originally Posted by Michael View Post
Only in England and only because the longbow was such a superior weapon.

French-made cannon were remaking the battlefields of Italy in the 15th century. The Turks took Constantinople in 1476 with one of the greatest artillery barrages in all of history.



Elections? Renaissance era? Really?

Hey, this might be a good game, but the renaissance era it isn't.
Well you did have burghers and the emergence of republics like Venice and Florence.

After all, Machiavelli wrote about the Florentine Republic in Discourses.

I wouldn't get anal about the historical technological inaccuracy though. It's run by a French company. Technology is more of a German and British thing you know. :-P
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