Thread: Aurora 4x
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Old Oct 6th 2017, 08:25 AM
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Default Re: Aurora 4x

Originally Posted by Non Sequitur View Post
So I'm a huge fan of space 4x games (eXplore, eXpand, eXploit, and eXterminate). I also am a fan of complicated games. I want extreme detail and the like. This leads to a problem: for me most 4x space games, masters of orion for example, are quite formulaic. Even Stellaris, as fun as it is, runs into a pretty clear formula eventually.

Enter one of my favorite games recently: Aurora 4x. It's a one man project. It's graphics are piss poor, most of the information is via spreadsheets, and there are clear bugs

BUT it is one of the most detailed games I have ever encountered. Tactics are a must and one has to seriously consider the trade-offs between short range laser and rail gun weapons and long range, but limited supply, missile systems. Each competent of a ship must be designed and researched in addition to the underlying technology necessary for it's creation. There are no predetermined classes so you can basically make a "destroyer" whatever you want.

Anyway, I know some people here are a fan of the genre so I thought I would pass it along.
I remembering looking at Aurora a while back. It's definitely an impressive project!

It looks like a huge time commitment, both in just learning how to work the systems and in getting anything done. I remember seeing someone doing a Let's Play on YouTube. IIRC, after about 16 hours of play he had only managed to explore a few systems beyond Sol, hadn't encountered any sign of other players, and just gave up. I got the impression you had to really enjoy detailed optimizations and be in the thing for the long haul to get something out of it.

As it stands, I'm struggling to make time to finish a game of Stellaris. I think things must be wrapping up; we're building megastructures, murdering Dimensional Horrors, and about to upload our consciouses into machines. I'm really curious about the End Game Crisis system, though. I'm not sure when that triggers.

I've also found that the older I get, the more I care about graphics in games. Not in the sense of being realistic or high-polygon counts or what have you, but I think I've developed a great appreciation for games that are enjoyable to see. That are pretty, for lack of a better word. I learned to enjoy Dwarf Fortress (with some really basic tile sets), though its hard to go back to that now that I have Rimworld. I'm not sure I could handle the starkness of Aurora for an extended period of time.
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