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Online Strategy Games For those interested in playing Diplomacy online.

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  #1  
Old Jun 12th 2014, 09:27 AM
MarutiaOrtia MarutiaOrtia is offline
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Default Weapons of war – how to prevent surprise attacks

BM-21 Battery – weapon of war, which is enormously widespread and capable of creating some real havoc, at least against lightly armored targets.




BM- 21 battery is consisted of eighteen forty-tube 122mm rocket launchers and they could bomb enemy positions with 720 rounds of non-persistent Sarin or Hydrogen Cyanide in a single 20 second salvo, reload and replicate that strike 10 minutes later.


BM-21 Battery used in War Cabinet Game is suitable for surprise attack against troop concentrations, strong points and command centers.
How would you counter BM-21 Battery?
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  #2  
Old Jun 24th 2014, 08:17 AM
MarutiaOrtia MarutiaOrtia is offline
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Default Re: Weapons of war – how to prevent surprise att

War Cabinet game first project review made by one of the Chief Engineers and core fans - https://www.youtube.com/watch?v=dRVejOFXD0Q

Enjoy! Please share your thoughts and comments.
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  #3  
Old Jun 26th 2014, 10:05 AM
MarutiaOrtia MarutiaOrtia is offline
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Default Re: Weapons of war – how to prevent surprise att

Crocodile is coming... go hide your vehicles
Here it is: The flying beast Mi-24 Hind.
At first look you understand that the nickname “flying tank” is well deserved.



Despite it is introduced in service since 70s, even today Hind is considered dangerous foe and form the backbone of many countries’ helicopter force.
This is how we see it in the War Cabinet Game. What do you think? Share your thoughts and comments.
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Old Jul 15th 2014, 10:35 AM
MarutiaOrtia MarutiaOrtia is offline
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Default Re: Weapons of war – how to prevent surprise att

New content in War Cabinet Gallery Section - http://www.warcabinet.net/gallery/concept-art-2/. Please share your comments about the helmet.

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  #5  
Old Jul 22nd 2014, 08:29 AM
MarutiaOrtia MarutiaOrtia is offline
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Default Re: Weapons of war – how to prevent surprise att

New Interface Screen for Faction Selection

This is the Interface screen for Faction selection.


The Interface screen where to select your playable county. Which one you will choose: the House of Green or the House of Orange.

Share your choice on the selected faction as well as your opinion on the Interface screen.
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  #6  
Old Jul 28th 2014, 09:28 AM
MarutiaOrtia MarutiaOrtia is offline
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Default Re: Weapons of war – how to prevent surprise att

New BTR-60PB

There is new addition of entry level mechanized infantry for the House of Orange.

BTR-60PB rigged and ready to be animated.



Share your thoughts and comments.
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  #7  
Old Jul 30th 2014, 10:57 AM
MarutiaOrtia MarutiaOrtia is offline
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Default Re: Weapons of war – how to prevent surprise att

Another screenshot of BTR-60 side view


Share your comments.
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  #8  
Old Aug 11th 2014, 09:20 AM
MarutiaOrtia MarutiaOrtia is offline
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Default Re: Weapons of war – how to prevent surprise att

Hi guys,

We are happy to share with you the design of the Strategic Map.This is the place to get the overview of the war theater.

Here you plan and perform movements, deployment, reinforcements and air operations.You also get information and filter display of strategic objects like barracks, factories, supply depots, SAM sites, EWR stations, cities, villages, etc.
Weathear report will guide you about combat operations in different atmospheric conditions.

What do you think about it? Share your comments.

If you want to see a full-size screenshot:http://www.warcabinet.net/gallery/pr...a-screenshots/
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  #9  
Old Aug 21st 2014, 08:13 AM
MarutiaOrtia MarutiaOrtia is offline
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Default Re: Weapons of war – how to prevent surprise att

Supply and logistics have been playing important role in every war since ancient times.

As a general rule if you want to win a war there should be couple of things present. One of them is strong supply and logistics. This involves huge volume of manpower, equipment, fuel, food infrastructure consideration and serious planning. Without it even mightiest army is becoming helpless mass of people and equipment.

They all had to be moved usually between great distances from the homeland into the campaigning theaters. The fighting front is where the links in the supply chains end.

In the end it doesn’t matter if it is a real war or just a strategy war game the rules remain the same. That is why we believe that any serious war strategy game should consider including this key element. We will.

In this regard we would like to share with you one piece of equipment suit for the task. This is the Ural fuel tanker 375D, which can be quickly and accurately allocated to supply the battle front. The Ural-375D is a general purpose 4.5 ton 6x6 truck, produced at the Ural Automotive Plant in the Russian SFSR since 1961. The ZIL-157 was the standard Soviet truck until it was replaced by the Ural-375D, which became the standard Soviet truck in 1979. The Ural-375D was soon replaced by the Ural-4320. The Soviets also found the trucks an ideal platform for the BM-21 Grad rocket launcher. Other modes for the Ural-375D included troop carrier, supply carrier, etc.

So please take a close look at it and tell us what you think.
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  #10  
Old Sep 15th 2014, 06:42 AM
MarutiaOrtia MarutiaOrtia is offline
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Default Re: Weapons of war – how to prevent surprise att

Dear friends,
War Cabinet game added its Game economy as part of the development process.
We believe that one of the main elements of the economy are the resources types, availability and specific purposes. We plan to have 7 main pillars of our war economy.
If you want to read more please visit: http://www.warcabinet.net/war-cabine...dded/#more-526

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